We won't locate the endgame of Path of Exile changing much when the sequel releases and that is 100% a fantastic thing. Many RPGs fall in the trap of producing stories and universes which go nowhere after the level capping. If you're not a PvP player, That's. Path Of Exile though has a long way to go if the campaign is finished. Luckily, we will find the Atlas mapping system, the ascendancies, and end-game grinding to all be there, with
Path of exile currency more information coming in the future.
Here we go deep into the reason we can't await the sequel to discharge. GGG intends to do a huge overhaul to stone and how they work for each construct. For starters, forget the item cap we'd. All items will now have the capacity to become a 6-link, opening up massive opportunities for new combos. We will have no sockets on equipment, to top that. Instead, we'll come across a new panel which will let you tweak your gems for each gear piece separately and swap equipment without needing to remove your item. This panel will also let you see every gem's DPS outputsignal, something fans will appreciate in the long term. Last but not the least, you'll have the ability to carry gem experience over to a different one, therefore no more.
On the other hand, the stone overhaul runs far deeper than that. Path Of Exile introduces fresh stone types, like the meta stone that will let you equip Auras and trigger all of them at one time. This is one extension to the stone execution system that GGG has intended for its sequel. With it, every gem can now apply, making a safe location for all of
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