"We have those moments where we perform with the view just a little bit to either show you a landmark or a vista and stuff like that," Luis Barriga, Game Director on
Diablo 4 Gold at Blizzard tells me. "And then when it comes to a World Boss, we zoom out the camera out a significant distance to put you in the same space with 12 additional players. That will be rare in the live game, but we included it at the demo to guarantee everybody got to see it"
This flavor of what a World Boss experience or large scale multiplayer occasion may look like in Diablo 4 was seamless in the demo, the camera pulling back to reveal that a large imposing demon named Ashava. New players seeming, and a significant struggle then taking place. Even though the encounter was sped up considerably for the demonstration, it was a chance for all to see this new dynamic camera coming within Diablo 4.
On the cinematic side of this equation, Diablo 4 will feature several real time cut scenes where players will be able to see their character and gear up close. On a visual level that is pristine.
"Each Diablo game has added to this attribute," John Mueller, Diablo 4's Art Director describes. "Going back to the first Diablo there was not a great deal of choice, but with Diablo 4 you had lots of rather different appearing courses. And with Diablo 4, you had an option of sex. We believed that Diablo 4 must continue that tradition and go deeper, particularly because it's a shared open world you'll be able to research. If you watched the same Barbarian everywhere that wouldn't feel very good."
"We actually leaned into it also," Jon continues. "Because of the many cinematic moments where your character is from the scene. This means adjusting make up, hairstyles, scars, skin tone, features, jewelry, and more facets of your Barbarian, Sorceress, or Druid. As Luis notes, although giving
diablo 4 duriel mats players options to make a personality that feels like their own has been a priority for the group.
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