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MMOexp: Elden Ring is the inevitable conclusion to Miyazaki's legacy.(0)

AventurineLe
2024年10月11日

閲覧数:7回

I'm spending too much time in, at the very least for someone who has only 33 years of experience contemplating the legacy I'll leave behind. I am constantly concerned about what I've achieved and the legacy I'll leave, particularly in comparison to Elden Ring Runes others, both successful and otherwise. So, when watching FromSoftware's Elden Ring over the last month, I couldn't resist to read studio director Hidetaka Miyazaki's bio, in case I felt less confident about myself.
Miyazaki began his career in the field of game development quite late. However, by the time the age of 33, he was acting as director of Demon's Souls, the PlayStation 3 classic that established the popular Souls-like pseudo-genre that has become an iconic part of gaming's history. Since then, Miyazaki has been recognized as the creator behind the biggest FromSoftware games which include Dark Souls, Bloodborne, Sekiro: Shadows Die Twice, and the latest Elden Ring, which released on every major gaming console (apart from Switch which isn't able to handle these massive games) on the 25th of February. I've spent over 90 hours exploring Miyazaki's subconscious and I can say, it can be quite a spooky place.
Elden Ring is the inevitable conclusion to Miyazaki's legacy. It's a sprawling, massive game that draws inspiration from, practically, every FromSoftware project before it. It's (and I'm sorry in advance for stating this) Dark Souls meets Breath of the Wild. I don't know the direction I'm heading or what I'm doing the majority of the time, however the game isn't too complicated that it is overwhelming with the many choices and systems. Elden Ring mostly stays out of its own way, offering users gentle pushes towards interesting things, while offering some support should you decide to take your own route A complete set of features hidden in the usual ambiguity of buy Elden Ring Runes the traditional FromSoftware design.

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